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Friday, September 26, 2008

Game Review : Shadow Over Chamelot


Shadow Over Chamelot is suitable for 3 to 7 players.
Materials :

Shadows over Camelot™ is a unique collaborative game featuring a malevolent twist! As the incarnation of the Knights of the Round Table, you join forces against the game itself in an attempt to protect Camelot.

Your victory hinges on the successful completion of legendary Quests, such as the search for Excalibur, the Holy Grail, or Lancelot's Armor; the tournament against the Black Knight; and numerous wars against the Saxons and Picts.

But beware... all is not as it seems among these noble Knights. One of your number might yet turn out to be a traitor-in-waiting, biding his time while sowing havoc and destruction from the Shadows!

Step into the legend!

Game Review : Santy Anno


This game can be played with 2 to 8 players....
Game material :
You are one of the notorious pirates of the Santy Anno, the terrifying three-master that makes the Caribbean seas insecure. After a long night drinking rum and partying, you have forgotten where your ship is and, even worse, who is your captain!

To resolve this, actually very common problem in a pirate’s life, the pirate’s guild has initiated a new tradition: the first 3 on board will respectively become captain and first mates. The ones arriving too late will be demoted to ship’s boys and spend the rest of the trip cleaning the deck!

Will you be fast and smart enough to avoid being spending the rest of your time with brush and bucket instead of sword and gun?

Avoid to be demoted and get a maximum of ducats. At the end of the game (5 rounds) the player with the most money is nominated captain and wins. The next 2 are his first mates

The others lose and have to pay for the next round… and to clean the table and glasses!

Game Review : Citadels


Citadels is a non-collectable card game for 2-8 players where the skills of bluffing, deduction, and city building are necessary to win.

The premise of the game is that you are a medieval ruler trying to complete your city before your opponents can build theirs.

There are 2 types of cards: Character cards and District cards. Each character card has a number on the top left hand corner which indicates the order in which the players will be able to perform their action.

To help in your endeavor, you secretly take on the roles of certain character cards such as the king, bishop, and assassin each round. The basic game allows you to take on any one of the 8 roles, each with their powers.

The District cards are further divided into 5 different colors indicated on the lower left hand corner and the amount of gold necessary to bring that card in to play on the top left hand corner.

The game ends in the round with the first player to bring 8 District cards into play. All but one color provides a boost in income depending on the character role that player has taken.

Game Review : Carcassone

In this fairly light tile-laying offering, players pull a tile from the pool and place it against one of the previously played tiles. If you start a new object (city, road, farm, or monastery), you can place one of your control markers on the tile to denote your control. Markers cannot directly compete when placed, so to achieve some gains, you must place your marker and use later tiles to connect up to it.

As subsequent tiles are arrayed on the board, objects get bigger or even merge. When roads or cities are completed, or a monastery is surrounded, the control marker is returned to you and you score the points. However, farmers are not returned and will score points at the game end.

Therefore, it's possible to have all of your control markers locked on the board on incomplete objects, and not be able to convert them into farmers later in the game. You must balance the need to score points during the game with the need to score farmer points at game end.

The goal is to have the most points at the end, which can be tricky to control considering your choice for each turn isn't the tile itself, but rather the placement of the tile that you drew.


Wednesday, September 24, 2008

MIndGames Mini Fete


MindGames organized a mini 'fete' on 24th September 2008 to help promote the club more to the students in HELP University College. The event was from 10am to 4pm. Students were not so much interested at our booth in the morning. But as time passed by and the news of our club spread around the college, students kept dropping by to test out the games for themselves.

Just let the pictures do the talking!

Carcaassone Session





Even our graduate tutor Farah dropped by for awhile just to support us!

Shadows Over Camelot Session


Knights of the round table, with King Arthur

Our graduate tutor Josephine came by and looked interested...

..and soon she was into the game


Citadel session


Oh look! It's our B. Psychology student counsel President!!!

Random Moments

Our Committee Khim introducing our club and games to some friends

Our Vice President Christine doing some sales

Our B. Psychology student counsel President came for a visit

No lunch break for our committes... too busy promoting the club.

All in all, it was a successful event. Thank you all for making this day a great one for our club.

More events coming up, all from MindGames club.

Monday, September 22, 2008

Coming Soon Events

Mind Games Activities

Original game Creation

In MindGames, members get a chance to create their own game, using their imaginative and gaming mechanism. No worries if you do not like to play our games, just make your own game and test play it during our club meetings!

L-R: Kenneth, Christine, Cyril, Wee Khim

The Game: Challenge and Score!

Gaming Session (Every Tuesday)

MindGamers meet every Tuesdays to discuss about some current issues and get up to date with each other. After that, it will be gaming session! Come join us at our meetings.

Game: Shadows Over Camelot

The game!